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Topic: video

GGJ2015 Game: Actual Working Time Machine

published:
2015.02.06
topics:
games
javascript
video
webgl

I teamed up for Global Game Jam 2015 with Mike Waterston and Tori Kamal so that we could bring to you a fully functional, honest to goodness, working Time Machine. This is not a simulation

How to Time Travel

  1. Open your mind
  2. Click link to Time Machine Software

Here is a little screen capture for the timid:


Cycho - IGF Game Submission

published:
2014.10.22
topics:
games
javascript
video
webgl

Cycho is Alfred Hitchcock meets Tron light cycles. Two players compete for survival as they maneuver on a giant moving eye. The two players can fight for control of the eye, or a third person can play as the eye and menace the two cycles. It might just be the weirdest game of "snakes" you'll ever play. Eye think you should try it.

I submitted Cycho to the 2015 Independent Games Festival. This is the first time I've submitted one of my games to IGF.

Cycho is based off of a 48 hour solo project that I created during the 2014 Global Game Jam. I used a WebGL bulge filter to create the 3D effect on the eyeball. The awesome music and sound are by Dan Knoflicek.

Browser WebGL Version

Tron rules apply... don't hit yourself, the other player, or the edge of the box marking the arena. Google Chrome gives the best experience. Xbox controllers recommended. There is an instructions screen in the game.


NES Glitch Study - WebGL Pixel Shader

published:
2014.04.12
topics:
games
javascript
video
webgl

I've been working on a study of glitches in the NES rendering/sprite system. Here's a video showing realtime glitching of a Legend of Zelda screencap. What you see is a completely procedural and randomized effect rendered in realtime through a WebGL pixel shader written in GLSL with a driver program written in JavaScript.


Procedural Website Glitch Script

published:
2014.04.11
topics:
javascript
video

I wrote a little program in JavaScript that procedurally glitches out any website's HTML. It is fun to watch! My friend Floriaen put my script on his site. Go there and click the red "Glitch my website!" button in the top right corner.

The effect is also potentially quite dangerous on API driven sites, and so if you're crazy enough to try the script out for yourself, then please note:

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Deathmastree Data Visualization

updated:
2013.12.24
published:
2013.12.23
topics:
games
video

For xmas I made a Panta Claus mini-episode for my game The Legend of Equip > Pants. This episode is the first in my game to introduce player death, and it is pretty challenging. I've been capturing players' paths through the level as well as where they are dying.

As a bit of thematic layering, and with data visualization in mind, I made the episode map itself in the shape of a Christmas Pantsmas Tree. I knew then that I could capture the data and play it back... and with a little smart use of shapes and colors... I could have the player map data visualization come out as a lovely holiday themed animation.

I titled this data visualization "2000 plays. 6000 deaths. 40 seconds." I think it turned out really great, so I wanted to share it with all of you.

Update: Turns out Kotaku thinks it is cool, too!