</2012> Year in Review


It's that time again! Time to reflect on the past year and the year ahead. Although, if I'm being perfectly honest, I'm writing this right now over two years later. Turns out 2013 started really busy and got even busier, and I rather neglected to write this post in January 2013, and I'm writing it in January 2014 but post-dating it for posterity.

Anyway, I do like to do these posts for my own benefit. Besides that natural XMas/New Year's seasonally inspired need for self-reflection, it is helpful for me to make a list of things I did in the past year to remind myself that I am actually getting things done. It helps maintain sanity for somebody like me who always has a lot of irons in a lot of fires. It is also a great way to capture some of the non-work-related events and new memories I made in the past year.

Here's some things that happened in 2012!






  • First year anniversary of Zachstronaut LLC

  • Lovely trip to Hawaii with family

  • Made this pixelated animated GIF for Dropbox logo contest

  • Worked on Node.js and Socket.io based multiplayer game library


  • Melted in Chicago's 100° heat. Visited the fishes in the aquarium.

  • Went camping in Minnesota. Saw a black bear. Fed lots of deer flies.








The year 2012 marked the one year anniversary of my company Zachstronaut LLC, and I had the opportunity to work with some truly awesome clients and collaborators! In particular, there was a high demand for my JavaScript skills in the mobile iOS/Android space. This was pretty much what I predicted for the year.

And 2012 was also a great year for personal creative projects. It started out with an enormous bang when my interactive SOPA Blackout template went viral. It felt pretty amazing to make a political impact with my art and also to reach so many hundreds of thousands of people. I'd say I successfully met my goal of learning more about myself as an artist and doing personally meaningful work!! It's rather interesting that I set that goal for myself in a blog post just six days before making it happen.

I released four video games in 2012, each made in 48 hours, and one of them won a significant competition award! I also began beta testing a second episode for my RPG game The Legend of Equip > Pants. Oh, and I worked on a prototype for a procedural island game, too. That's a ton of game making productivity!

I had a great time hanging out with the IGDA-TC and JavaScriptMN communities in 2012, and I really appreciated the invite to speak to the Code People group at the U of MN.

I think 2012 must have been the peak of my Minecraft addiction. Luckily it was motion sickness that eventually set me free! heh. Probably a good thing for my productivity.

I'd say I was right when I guessed that Node.js and multiplayer/WebSockets stuff would be big in 2012. It wouldn't really be fair for me to now make predictions for 2013 because I'm actually writing this recap in 2014! That'd be cheating.

I hope you all had a wonderful 2012 and 2013. (I've got to recap that year next!)