year++; Annual Recap
As every new year has passed since I've started this blog, I've done an annual timeline of events that were important to me over the previous year. I really like being able to look back. It helps me realize that I got a lot done, even if there's so much more yet to do! Here are some things from 2011 that I'd like to share:
Attended CES in Las Vegas
Created the game Re-Infiltration at Dusk with more monsters!
Re-Infiltration at Dusk becomes a Finalist in the Mozilla Labs Game On competition
Was in Vancouver and Berlin doing user experience research interviews and testing
Cobblestones 1, Zach's Foot 0
Touch Screen Directory project gets 4th Place at U of M Quality Fair
Started working for myself!
Awesome trip to New Orleans. Best food ever!
Created and animated the character Commander Clone
Sprite walk cycles are hard!
Attended another successful MinneWebCon (I'm one of the organizers)
Worked on prototype "What Ya Doin?" app for Watermelon Sauce
Dug into the Akihabara HTML5 game engine
Released a run n' gun genre HTML5 game prototype starring Commander Clone
Began doing work with the Permanent Art & Design Group crew
Got to hang out with Ian Bogost via my very lucky connection at U of M Press
Founded my business, Zachstronaut LLC
Super awesome Hawaiian vacation
Swung through San Francisco, too. Man Man and friends!
Presented on HTML 5 gaming at IGDA-TC
Launched the Firebomb plugin for Firefox, made with Add-ons SDK
Created the Firebomb site, too, with exploding logo (click it!)
Exploited browser features to make CSS3 rain ripples
Worked on SQLite integration in NimbleKit for a client's iOS app
Visited Northampton, MA
Visited Mystery Cave and Niagara Cave in Minnesota
Started to learn the Impact.js game engine
Created a CSS3 3D Spark Shower
Dug further into node.js and socket.io
Responsive WWWhiteboard for 10K Apart
Presented Apestronauts to IGDA-TC
Updated my 360 degree Zachstronaut pixel art with some feedback from TIG Source forums
Saw Commander Clone running on Ryan Foss's Arcade Machine at IGDA-TC
Did a ton pixel art characters, landscape tile art, and story writing
Christopher Winter is a saint and made me music for my game
Released the first episode of my video game The Legend of Equip Pants
Went and saw some seriously Giant Pumpkins
Made a video about some of the quirks with jQuery Mobile RC1
Bent and shaped WordPress to my whim
Moved Scribbls and Apestronauts from SliceHost to Linode, reconfigured Ubuntu
Kris Layon's 2nd book Mobilizing Web Sites was released. I was Technical Editor again!
Documented some of the crazy bugs I found in iOS 5 while doing the New Deal site
Shared my custom bash shell environment ShortShell on GitHub
Turns out 2011 was an incredibly significant year for me. Beginning to work for myself full-time was a huge change, and one I had been pondering for quite awhile. I'm already going to be busy with work well past that one year anniversary. I feel very fortunate. I look forward to all sorts of exciting client work and creative collaborations in 2012.
Of course, the main reason I started working for myself was the flexibility. I wanted to be able to try out more ideas, and be free for more projects. I did manage to release my own iPhone App in 2011, as well as three of my own video games. And I collaborated with friends on one really neat multiplayer node.js game! I hope to learn more about myself as an artist in 2012, and release some app and videogame work in 2012 that is even more personally meaningful.
I wish you a wonderful 2012.