All things being equally unoptimized, is it more efficient to move many small sprites* with position: absolute; and left/top ... or is it better to use CSS3 transforms and translate (or translate3d) ... or is HTML5 canvas** best?? *Large sprites / parallax layers have their own test, tile maps need a test **HTML5 canvas may have very different performance profile at a much larger size with the same number/size sprites
| normal | w/ translateZ(0) | scaled 110% | w/ translateZ(0) | |
|---|---|---|---|---|
| left/top | -- | -- | -- | -- |
| translate | -- | -- | -- | -- |
| translate3d | -- | -- | -- | -- |
| canvas | -- | -- | -- | -- |