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Play around with the game to get the best feel for it. Usually works, although I should warn you that Safari 6 managed to freeze my entire system for a minute at least a couple times... but not every time. You might be happier in Chrome. Oh, I also applied the effect to this run n' gun game, but it has some flicker issues.
When I discovered Evan Wallace's glfx.js lib, this is actually the first thing I thought of. It is a library meant to apply realtime WebGL effects to an image, but the
<canvas> tag can actually be addressed as an image source... so, viola!
Here's the code I used to quickly hack together a working demo of the idea...
Happy 4th of July everybody! It's over 100°F here in Minneapolis today. I made some virtual fireworks sitting in front of my AC trying to stay cool.
I've used 3D CSS3 transforms and
text-shadow for depth of field blurring, plus some HTML5 audio... cause you gotta have explosion sounds for fireworks. It technically rendered in Firefox, but terribly slow. So, for best results check it out in Chrome or Safari.
CISPA Blackout? https://github.com/zachstronaut/cispa-blackout
SOPA and PIPA are terrible bills in the US Congress, and on January 18 the web
is going dark to protest.
Copyright theft is already illegal. Why is Congress wasting our time with this? If passed into law, these bills will lead to censorship without due process of law. They protect the rights of multi-billion-dollar corporations, but they don't protect the rights of the average web publisher. Join the fight!
Why Did I Make This Template?
When I heard about how the web was going dark (including sites like Reddit and Wikipedia!), I felt inspired to make an interactive blackout template that played off the theme of "going dark." It was a way for me to channel my frustration with these bills creatively. Some artists paint. I guess I write code. (I actually repurposed one of my old demos for this.)
I made the code public domain and put it up on Github so people could fork it and improve it. You are welcome to use it, and I require no attribution. [Technical note: Check out this post about 503 HTTP headers.]
And Then What Happened? (Going Viral)
I submitted my template to BoingBoing in the middle of the night on Sat, Jan 14 right after putting it together, and Corey Doctorow wrote me back with some good ideas for adding more information to the design so that people would be better informed about the issue. He posted my template on Sunday. It then got picked up by YCombinator News, showing up in their Twitter feed and front page. It started to pick up some buzz on Twitter. On Tuesday, I talked on the phone with a really kind writer for Fast Company. Mashable wrote about it, too.
I thought the response to my template was totally crazy and unbelievable at this point. I had over 50,000 people come to view it from Sunday to Tuesday. And there is nothing quite like that many people coming to see your downloadable template to make you second guess your code! Sorry if you had any problems! I thought there would be quite a few sites using my template during the black out on Wednesday, but I really had no idea just how much my template would resonate with people...
What Has Been the Impact? (Holy Crap!)
At midnight Tuesday night/Wednesday morning I suddenly realized...
I'm very happy to announce my new short adventure/RPG game, The Legend of Equip > Pants: Chapter 1. It's got a spooky vibe. Hopefully you follow me on Twitter and you caught news of my game release on Halloween! I made my deadline goal. I didn't get every last detail in, but I did finish! Hooray!
This game is featuring music created by Christopher Winter. He really deserves a lot of major kudos, because he put together music for me in less than a day! (Totally my fault for ignoring music for my game until the last minute!) The game would not be the same without his efforts. Thank you, Chris! Thank you thank you thank you!
Well, this is it for now. I'm interested in doing a proper postmortem, because I learned a lot about my own personal game making process I'd like to share. I also have some thoughts on Akihabara vs. Impact.js. However, this will all have to wait for another blog post on another night, because I'm tired!