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GGJ2015 Game: Actual Working Time Machine

published:
2015.02.06
topics:
games
javascript
video
webgl

I teamed up for Global Game Jam 2015 with Mike Waterston and Tori Kamal so that we could bring to you a fully functional, honest to goodness, working Time Machine. This is not a simulation

How to Time Travel

  1. Open your mind
  2. Click link to Time Machine Software

Here is a little screen capture for the timid:


</2014> Annual Review

published:
2015.02.05

Every year on New Year's Day I find myself wondering how it was I actually spent the last trip around the sun. And then every year, several weeks or months after New Year's Day, I finally publish a blog post answering that question. I do it for the benefit of myself, but maybe you'll find something interesting here, too.

January

February

More recap after the jump!


Web Standards vs JavaScript MVC

published:
2014.12.28
topics:
javascript

Web standards pioneer Eric Meyer recently wrote a blog post asking folks to share what excites them about the web right now and what has their attention for 2015 and beyond. As many of you will know, Eric has been facing some significant life challenges, and he has reached out to the web community to find his way back into the flow. Eric's a great guy and generous person who has given a lot to the web community such as the An Event Apart conferences, the books he's authored, and he graciously supported the Minneapolis web scene by being an inaugural keynote at the very first MinneWebCon -- something that I quite personally appreciate.

Naturally, I was quite eager to reply to his post. As I began to write my comment, I discovered that a major theme had been bouncing around in my head unexpressed for awhile. My comment turned into a small essay. Eric Meyer's unique position in the industry and his history with web standards both make him the perfect audience for these ideas. I think what I had to say is important for all of us in the web community to consider, so I decided to reproduce an excerpt of the comment here on my blog as well.

So, please read on to see my thoughts on Web Standards vs JavaScript MVC. But also remember to head over to Eric's blog and share with him your own thoughts on what will be big in the web world in 2015.


Cycho - IGF Game Submission

published:
2014.10.22
topics:
games
javascript
video
webgl

Cycho is Alfred Hitchcock meets Tron light cycles. Two players compete for survival as they maneuver on a giant moving eye. The two players can fight for control of the eye, or a third person can play as the eye and menace the two cycles. It might just be the weirdest game of "snakes" you'll ever play. Eye think you should try it.

I submitted Cycho to the 2015 Independent Games Festival. This is the first time I've submitted one of my games to IGF.

Cycho is based off of a 48 hour solo project that I created during the 2014 Global Game Jam. I used a WebGL bulge filter to create the 3D effect on the eyeball. The awesome music and sound are by Dan Knoflicek.

Browser WebGL Version

Tron rules apply... don't hit yourself, the other player, or the edge of the box marking the arena. Google Chrome gives the best experience. Xbox controllers recommended. There is an instructions screen in the game.


NES Glitch Study - WebGL Pixel Shader

published:
2014.04.12
topics:
games
javascript
video
webgl

I've been working on a study of glitches in the NES rendering/sprite system. Here's a video showing realtime glitching of a Legend of Zelda screencap. What you see is a completely procedural and randomized effect rendered in realtime through a WebGL pixel shader written in GLSL with a driver program written in JavaScript.