The effect is also potentially quite dangerous on API driven sites, and so if you're crazy enough to try the script out for yourself, then please note:
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
I made Eye Cycle in 48 hours for the 2014 Global Game Jam. Eye Cycle is a 2-player local multiplayer lightcycle game, but played in the reflection of a giant eyeball. Music and sound by Dan Knoflicek.
Rules are like other lightcycle/Tron or snake type games: don't run into the colored line left by your opponent, and don't run into the edges of the game field. Be careful about lines you can't see that are blending into the pupil or iris!
Player 1 = arrow keys or gamepad 1 d-pad
Player 2 = WASD keys or gamepad 2 d-pad
Restart = space key or start button on gamepads
Players on gamepads can also control the eyeball movement with the right analog stick!
Play Eye Cycle with a friend now!
Also try playing reverse mode where the lines you can't see won't hurt you -- in this mode, you only have to worry about the lines you can see!
Global Game Jam 2014 was this weekend. I jammed with everybody at the IGDA-TC location. This year's GGJ had people participating at 485 locations in 73 countries. I think there were close to 80 people at our location, and several of them stayed on-site for the entire 48 hours. I think one person stayed there and stayed awake for the entire 48 hours. No, it was definitely not me. There are twelve of our games on the website, but I know many other games and prototypes were worked on by the attendees. I ended up making the game Eye Cycle.
This year's theme was the sentence, "We don't see things as they are, we see them as we are." I was pretty stumped in terms of game ideas from that theme, although I will say it left me pretty deep in thought about the nature of games themselves. Surely, the way we perceive other peoples' games often says more about ourselves than those games. And definitely the games we make say something personal about ourselves. The best games are maybe the most personally meaningful... even if that meaning isn't explicit to the player.
After the theme was announced, GGJ kicked off like it always does with a group brainstorm where people share their game ideas. This has always been one of my favorite parts of GGJ, because I love to see everybody's creativity and riff off the ideas that are shared.
Wow! What a year! I marked the second year anniversary of my company Zachstronaut LLC. Since starting my own company to work for myself, the challenge has always been finding meaningful work and balancing consulting/business partnerships with creative/artistic interests. These two things are not mutually exclusive, and they overlapped wonderfully in 2013!
December/January are the time of ennui and self-reflection. "Did I accomplish anything this year?" I wonder to myself. How did those New Year's Resolutions turn out? Well, read on, because that's what this post is all about...