All Topics:
apps
css
dashboard
games
javascript
mobile
node
php
tehcl
textmate
tools
video

Topic: games

Protoboros: Global Game Jam 2012 Entry

published:
2012.01.29
topics:
games
javascript

Protoboros Screenshot.


Legend of Equip > Pants

published:
2011.11.01
topics:
games
javascript

I'm very happy to announce my new short adventure/RPG game, The Legend of Equip > Pants: Chapter 1. It's got a spooky vibe. Hopefully you follow me on Twitter and you caught news of my game release on Halloween! I made my deadline goal. I didn't get every last detail in, but I did finish! Hooray!

Game screenshot.

This game is featuring music created by Christopher Winter. He really deserves a lot of major kudos, because he put together music for me in less than a day! (Totally my fault for ignoring music for my game until the last minute!) The game would not be the same without his efforts. Thank you, Chris! Thank you thank you thank you!

Well, this is it for now. I'm interested in doing a proper postmortem, because I learned a lot about my own personal game making process I'd like to share. I also have some thoughts on Akihabara vs. Impact.js. However, this will all have to wait for another blog post on another night, because I'm tired!


IGDA-TC Presentation on HTML5 Games

updated:
2011.06.20
published:
2011.06.10
topics:
games
javascript

I spoke at the Twin Cities, Minnesota chapter of the International Game Developers Association on Wednesday, June 8 about the current state of making games with JavaScript and HTML5. Here are my slides.

Update: Now with 100% more video. I start about 44 minutes in.


Postmortem: Puzzle Game in 48 Hours

published:
2011.05.07
topics:
games
javascript

I recently participated in the 20th Ludum Dare, a competition to make a brand new game from scratch in 48 hours, going solo!

The theme for the competition was from Zelda and internet Kitten meme fame: "It's dangerous to go alone! Take this." I made an old school, top-down puzzle game for this theme. After the 48 hour competition ended, I polished my game a bit and also re-submitted to the 72 hour Jam.

You should play both versions of my game!

I've also written a postmortem for the Ludum Dare site, that I invite you to read.

Screenshot of intro.


HTML5 Game: Commander Clone Training Mission

published:
2011.04.29
topics:
games
javascript

I've finished a level of my Run N' Gun video game that I have been working on for the Experimental Gameplay Project theme: "Cheap Clone." I have been evaluating the Akihabara HTML5 game engine in the process of making this level.

I present to you "Commander Clone 0.2 - Training Mission" — you should play it right now!

Eyeshot Blinking. Commander Clone shooting.

If you don't like something about it, please tell me! If you really love something about it, please invite your friends to play.

There are still some bugs, and this training mission level doesn't have a ton of content... but it has been fun to draw the sprites and modify Akihabara. I also like to think the level has a certain charms. ;)