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Topic: games

Eye Cycle - Global Game Jam 2014

published:
2014.01.29
topics:
games
javascript
webgl

I made Eye Cycle in 48 hours for the 2014 Global Game Jam. Eye Cycle is a 2-player local multiplayer lightcycle game, but played in the reflection of a giant eyeball. Music and sound by Dan Knoflicek.

Gameplay

Rules are like other lightcycle/Tron or snake type games: don't run into the colored line left by your opponent, and don't run into the edges of the game field. Be careful about lines you can't see that are blending into the pupil or iris!

Controls

Player 1 = arrow keys or gamepad 1 d-pad
Player 2 = WASD keys or gamepad 2 d-pad
Restart = space key or start button on gamepads

Players on gamepads can also control the eyeball movement with the right analog stick!

Eye Cycle title.

Play Eye Cycle with a friend now!

Also try playing reverse mode where the lines you can't see won't hurt you -- in this mode, you only have to worry about the lines you can see!


Global Game Jam 2014 Redux

published:
2014.01.27
topics:
games

Global Game Jam 2014 was this weekend. I jammed with everybody at the IGDA-TC location. This year's GGJ had people participating at 485 locations in 73 countries. I think there were close to 80 people at our location, and several of them stayed on-site for the entire 48 hours. I think one person stayed there and stayed awake for the entire 48 hours. No, it was definitely not me. There are twelve of our games on the website, but I know many other games and prototypes were worked on by the attendees. I ended up making the game Eye Cycle.

Jam Memoir

This year's theme was the sentence, "We don't see things as they are, we see them as we are." I was pretty stumped in terms of game ideas from that theme, although I will say it left me pretty deep in thought about the nature of games themselves. Surely, the way we perceive other peoples' games often says more about ourselves than those games. And definitely the games we make say something personal about ourselves. The best games are maybe the most personally meaningful... even if that meaning isn't explicit to the player.

After the theme was announced, GGJ kicked off like it always does with a group brainstorm where people share their game ideas. This has always been one of my favorite parts of GGJ, because I love to see everybody's creativity and riff off the ideas that are shared.


The Legend of Equip > Pants

published:
2013.11.27
topics:
apps
games
javascript
mobile
The Legend of Equip Pants.

I'm very pleased to announce my first commercial video game release! The Legend of Equip > Pants is a pantsventure RPG taking place in an alternate universe where an old man in a cave would hand Link some wooden underwear instead of a sword (if there were old men living in caves). The game unveils itself as a series of brief episodes, because who has the energy to stay invested in 40 hour long RPG plots anymore? I sure don't.

Currently available for free for iPhone, iPad, and iPod touch. Coming soon to Windows/Linux/Mac on the Chrome Web Store. GoGetYourPants.com

Please try it out! Episodes 1 and 2 are now playing.

The Legend of Equip Pants


Beemo - Adventure Time iOS App

updated:
2013.08.24
published:
2013.07.24
topics:
apps
games
javascript
mobile
Beemo Screenshot. Beemo blink animation.

Mathematical Opportunity!

Ham in the Fridge and Cartoon Network.

I had the joy and privilege of working on the Beemo - Adventure Time iOS app. I'm a huge fan of the cartoon, so this was a special project for me.

The app was produced by Cartoon Network and designed by Ham in the Fridge. My company Zachstronaut LLC was hired by Ham in the Fridge to program the app for iPhone, iPad, and iPod touch.


Oculus Rift: First Inspirations (Updated x2!)

updated:
2013.10.11
published:
2013.06.14
topics:
games

As I've already written about, I had the pleasure of trying out the Oculus Rift for the first time last night at IGDA-TC. I spent about 3-5 minutes in the so-called Tuscany Demo of 90 year old grandmother tries the Rift fame. I found the experience very inspirational. I thought I'd share some of the ideas and aspirations for VR that sprung to mind through my experience. If you'd like, you can also check out my post about my first impressions of the Rift itself.

The obvious application of the Oculus Rift is 3d first person style environments. There will be an endless supply of first person shooter "hardcore" video games for the Rift, and that really is its self proclaimed target market and audience. It is so obvious that it is not even particularly interesting to me, perhaps compounded by the fact that my once love of FPS and "hardcore" games steadily fades away. I think there will be some good first person, immersive exploration and puzzle games that I would enjoy on the Rift. I also think some of the racing/simulation games could be really fun.

But none of those games are why I am excited about the Oculus Rift. To me, the experience of immersion when you've put on the Rift is itself the most compelling part of the product. It is an experience you fundamentally cannot get anywhere else, and it will be truly new to almost all of us. I now believe that even a fixed 2d television-like display experience that completely fills your field of view like the Oculus would be a novel and interesting product itself. However, when you add in the 3d view and nearly perfect head tracking of the Rift, the immersion becomes complete and you've got something special. It is the difference between an omnitheater movie about the Amazon, and actually standing in the Amazon yourself. Well... if the Amazon were pixelated, and without smells or anything you could touch, but still. Let's remember this is a very early product, and technology moves fast...