I made Eye Cycle in 48 hours for the 2014 Global Game Jam. Eye Cycle is a 2-player local multiplayer lightcycle game, but played in the reflection of a giant eyeball. Music and sound by Dan Knoflicek.
Rules are like other lightcycle/Tron or snake type games: don't run into the colored line left by your opponent, and don't run into the edges of the game field. Be careful about lines you can't see that are blending into the pupil or iris!
Player 1 = arrow keys or gamepad 1 d-pad
Player 2 = WASD keys or gamepad 2 d-pad
Restart = space key or start button on gamepads
Players on gamepads can also control the eyeball movement with the right analog stick!
Play Eye Cycle with a friend now!
Also try playing reverse mode where the lines you can't see won't hurt you -- in this mode, you only have to worry about the lines you can see!
Global Game Jam 2014 was this weekend. I jammed with everybody at the IGDA-TC location. This year's GGJ had people participating at 485 locations in 73 countries. I think there were close to 80 people at our location, and several of them stayed on-site for the entire 48 hours. I think one person stayed there and stayed awake for the entire 48 hours. No, it was definitely not me. There are twelve of our games on the website, but I know many other games and prototypes were worked on by the attendees. I ended up making the game Eye Cycle.
This year's theme was the sentence, "We don't see things as they are, we see them as we are." I was pretty stumped in terms of game ideas from that theme, although I will say it left me pretty deep in thought about the nature of games themselves. Surely, the way we perceive other peoples' games often says more about ourselves than those games. And definitely the games we make say something personal about ourselves. The best games are maybe the most personally meaningful... even if that meaning isn't explicit to the player.
After the theme was announced, GGJ kicked off like it always does with a group brainstorm where people share their game ideas. This has always been one of my favorite parts of GGJ, because I love to see everybody's creativity and riff off the ideas that are shared.
For xmas I made a Panta Claus mini-episode for my game The Legend of Equip > Pants. This episode is the first in my game to introduce player death, and it is pretty challenging. I've been capturing players' paths through the level as well as where they are dying.
As a bit of thematic layering, and with data visualization in mind, I made the episode map itself in the shape of a
Christmas Pantsmas Tree. I knew then that I could capture the data and play it back... and with a little smart use of shapes and colors... I could have the player map data visualization come out as a lovely holiday themed animation.
I titled this data visualization "2000 plays. 6000 deaths. 40 seconds." I think it turned out really great, so I wanted to share it with all of you.
Update: Turns out Kotaku thinks it is cool, too!
I'm very pleased to announce my first commercial video game release! The Legend of Equip > Pants is a pantsventure RPG taking place in an alternate universe where an old man in a cave would hand Link some wooden underwear instead of a sword (if there were old men living in caves). The game unveils itself as a series of brief episodes, because who has the energy to stay invested in 40 hour long RPG plots anymore? I sure don't.
Currently available for free for iPhone, iPad, and iPod touch. Coming soon to Windows/Linux/Mac on the Chrome Web Store. GoGetYourPants.com
Please try it out! Episodes 1 and 2 are now playing.