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Topic: games
- published:
- 2013.01.28
- topics:
- games
- javascript
- mobile
- node
I participated in the 2013 Global Game Jam with many other folks from IGDA-TC. I teamed up with Will Buck and Scott Lembcke to make a game called Operation Party.
Operation Party is a realtime multiplayer party game, inspired heavily by our collective admiration of the incredibly fun game Space Team. Our game was built in HTML5 with reasonable support across desktop, iOS, and Android making it pretty accessible for a large group to play together in a room. The server is written with Node.js, and the networking is done with Socket.IO (a wrapper for WebSockets.)
Will and I focused on the game engine and networking, and Scott put together some really silly and fun interactive widgets (that play best on a touch screen). Barry helped a ton by cranking out the artwork for us. Not too shabby for a weekend's work!
The code is available on GitHub.
- published:
- 2012.12.18
- topics:
- games
- javascript
Ludum Dare is the thrice annual competition to make a game by yourself from scratch in 48 hours. The December 2012 theme was: "You are the Villain." I made a game that plays like Pipe Dream, but you lay down train tracks trying to maximize the number of goats tied to train tracks that you can run over. Why goats? Well, for the first time LD had a special silly bonus theme modifier, and it was goats.
Anyway, why don't you play my game and let me know what you think!
And here are some more Ludum Dare 25 games to check out, also made by people from Minnesota:
- published:
- 2012.10.31
- topics:
- games
- javascript
The next episode of the Legend of Equip > Pants is coming soon! Enter your name and email below to get early access to the game! You can re-play Episode One while you wait.
Support this game! Spread the word! I'm putting buckets of time into making this episode something special. My heart is going into every little pixel I click by hand to make the art for this game. The more people who play it, the better. More importantly, the more people who play it, the more sequels you can expect!
If you'd like to see some preview pixel art, check out what I've posted on Dribbble:
If you're interested in private beta testing, leave a comment after the jump!
- published:
- 2012.08.27
- topics:
- games
- javascript
I made a game in 48 hours for the 24th Ludum Dare challenge. The theme was "Evolution." I made a game where you play as Darwin's Ghost and you have to rearrange the fossil record.
How about you give it a try!
- published:
- 2012.08.17
- topics:
- games
- javascript
I created a realtime fake CRT effect with screen bulge, vignette, and scanlines using a quick little hack. WebGL scrapes a 2D game's HTML5 canvas and applies effects. Never have your JavaScript games been more "indie" ... lulz. It looks like this — and I made the bulging subtle so that it wouldn't make players seasick.
Play around with the game to get the best feel for it. Usually works, although I should warn you that Safari 6 managed to freeze my entire system for a minute at least a couple times... but not every time. You might be happier in Chrome. Oh, I also applied the effect to this run n' gun game, but it has some flicker issues.
When I discovered Evan Wallace's glfx.js lib, this is actually the first thing I thought of. It is a library meant to apply realtime WebGL effects to an image, but the <canvas> tag can actually be addressed as an image source... so, viola!
Here's the code I used to quickly hack together a working demo of the idea...