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Legend of Equip > Pants

published:
2011.11.01
topics:
games
javascript

Play the full Legend of Equip > Pants Game!

The Legend of Equip Pants: Adventure RPG

Original Post:

I'm very happy to announce my new short adventure/RPG game, The Legend of Equip > Pants: Chapter 1. It's got a spooky vibe. Hopefully you follow me on Twitter and you caught news of my game release on Halloween! I made my deadline goal. I didn't get every last detail in, but I did finish! Hooray!

Game screenshot.

This game is featuring music created by Christopher Winter. He really deserves a lot of major kudos, because he put together music for me in less than a day! (Totally my fault for ignoring music for my game until the last minute!) The game would not be the same without his efforts. Thank you, Chris! Thank you thank you thank you!

Well, this is it for now. I'm interested in doing a proper postmortem, because I learned a lot about my own personal game making process I'd like to share. I also have some thoughts on Akihabara vs. Impact.js. However, this will all have to wait for another blog post on another night, because I'm tired!


Pre-Halloween Spooky Web Demo

published:
2011.10.27
topics:
css
javascript

Boo! Halloween is my favorite holiday, and it is only just around the corner. Here's a spooky web demo I made earlier this month, and I wanted to share it with you. Write your own scary message in #b1000d!

CSS3 and Canvas Bleeding Text Screenshot.

The demo uses HTML5 Canvas to draw the falling streaks of #b1000d. In Safari/Chrome, I'm also able to fill the inside of the letters themselves with a shower of #b1000d. To accomplish this I use an off-screen canvas and the special CSS3 rule background: -webkit-canvas(mycanvas); to set the background behind the text to the canvas animation I'm doing in JavaScript. Then, I use another CSS3 rule -webkit-background-clip: text; to clip the canvas to only show the parts of the canvas that are underneath the text. Finally I make the text see-through with color: transparent; so we can see that clipped background. Go ahead and view source of the demo if you want to see more.

Before you go, I have another announcement, too. I'm working hard trying to complete my new game by Halloween. (I'm both making a game and keeping up with my client work, so wish me luck! heh) It will be a new chapter in the world of Equip > Pants. I hope that you'll like it.


Apestronauts: Node Knockout 2011

published:
2011.08.30
topics:
games
javascript
node

Apestronauts is a multiplayer game of banana warfare developed in 48 hours by Team Watermelon Sauce for the Node Knockout competition. You can play online with your friends at apestronauts.com.

The game was written in JavaScript with a Node.js server using Socket.IO for realtime WebSocket communication. I created some notes for the JavaScriptMN meetup if you'd like to learn more about the development of Apestronauts.


Curious First Look at Socket.IO and node.js

published:
2011.08.17
topics:
javascript
node

Being fairly new to node.js, and even newer to the use of Socket.IO, I had a very interesting morning exploring some of the behaviors of Socket.IO. I thought I'd share the things that raised my eyebrows. There were some good lessons hidden in a basic Hello World example. There was also a really interesting question posed by the feature of Socket.IO that allows for a callback to be executed as an acknowledgement that a sent socket message was received.

I don't want to spend a ton of time on getting started with node.js or learning Socket.IO. But you should know that I'm just talking about a default, easy to replicate install of node and io. All I basically did is brew install node, curl http://npmjs.org/install.sh | sh, npm install socket.io and I'm off writing realtime code.

Hello World Has Surprise Lessons

The first thing I noticed is that it is a bit surprising — even alarming — how little you need to get a hello world example working. Let me show you the example and then explain the alarming part.


Announcing Firebomb

published:
2011.07.06
topics:
apps
mobile
tools

My project Firebomb is a Firefox plugin, a browser bookmarklet, and an iOS App. Firebomb lets you pretend to blow stuff up with 8-bit explosions. I'm sure you are probably familiar with Firebug, the ubiquitous debugging plugin for Firefox.

"If you can't fix a bug with Firebug, blow it up with Firebomb!"

Firebomb started out as a tongue-in-cheek parody of Firebug that I originally did for the 10K Apart Contest in 2010. Quality stress relief! Firebomb has since evolved from the original gag and developed a life of its own.

Get Firebomb for Firefox and Other Browsers

Get Firebomb.
Screenshot of Firebomb Firefox plugin.

My Firebomb plugin for Firefox 4 and 5 was developed with the new Mozilla Add-on SDK that hit its 1.0 release in June 2011. Originally called JetPack, the Add-on SDK allowed me to build out a true plugin for Firefox using a smart JavaScript API. This was a really quick and fairly painless process. I definitely recommend the SDK for web developers looking to do a Firefox plugin. I also made Firebomb Lite as a browser bookmarklet so you could have the joy of firebombing Internet Explorer... I know you want to!

Firebomb for Firefox and the Firebomb Lite bookmarklet are both free and available for download today! Use them whenever you need more firepower than Firebug alone!

Buy Firebomb AR for iOS - Blow Stuff Up in Augmented Reality

I made Firebomb AR for iOS because I also wanted to bring the fun of 8-bit explosions (including gratuitous chippy kaboom sound effects) to the world outside of web browsers. Just like The Kids in the Hall used to pretend to crush heads between their fingers, you can launch the Firebomb AR App, aim your camera at a target, and pretend to blow it up by tapping the screen.

Firebomb AR is great for taking care of crashing computers, alarm clocks, piles of work papers, your boss… It's old school stress relief. Available in the App Store today for 99 cents! (Not for use on lolcats. Aim away from face. Batteries included.)

Firebomb AR is available in the App Store.

Buy Firebomb AR for yourself, or as a fun gift for the special geeks and kids in your life. (Big, grown-up kids, too!) Your purchase will support an independent App farmer who uses 100% organic 1s and 0s, and it will greatly encourage his odd sense of humor.