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Announcing Firebomb

published:
2011.07.06
topics:
apps
mobile
tools

My project Firebomb is a Firefox plugin, a browser bookmarklet, and an iOS App. Firebomb lets you pretend to blow stuff up with 8-bit explosions. I'm sure you are probably familiar with Firebug, the ubiquitous debugging plugin for Firefox.

"If you can't fix a bug with Firebug, blow it up with Firebomb!"

Firebomb started out as a tongue-in-cheek parody of Firebug that I originally did for the 10K Apart Contest in 2010. Quality stress relief! Firebomb has since evolved from the original gag and developed a life of its own.

Get Firebomb for Firefox and Other Browsers

Get Firebomb.
Screenshot of Firebomb Firefox plugin.

My Firebomb plugin for Firefox 4 and 5 was developed with the new Mozilla Add-on SDK that hit its 1.0 release in June 2011. Originally called JetPack, the Add-on SDK allowed me to build out a true plugin for Firefox using a smart JavaScript API. This was a really quick and fairly painless process. I definitely recommend the SDK for web developers looking to do a Firefox plugin. I also made Firebomb Lite as a browser bookmarklet so you could have the joy of firebombing Internet Explorer... I know you want to!

Firebomb for Firefox and the Firebomb Lite bookmarklet are both free and available for download today! Use them whenever you need more firepower than Firebug alone!

Buy Firebomb AR for iOS - Blow Stuff Up in Augmented Reality

I made Firebomb AR for iOS because I also wanted to bring the fun of 8-bit explosions (including gratuitous chippy kaboom sound effects) to the world outside of web browsers. Just like The Kids in the Hall used to pretend to crush heads between their fingers, you can launch the Firebomb AR App, aim your camera at a target, and pretend to blow it up by tapping the screen.

Firebomb AR is great for taking care of crashing computers, alarm clocks, piles of work papers, your boss… It's old school stress relief. Available in the App Store today for 99 cents! (Not for use on lolcats. Aim away from face. Batteries included.)

Firebomb AR is available in the App Store.

Buy Firebomb AR for yourself, or as a fun gift for the special geeks and kids in your life. (Big, grown-up kids, too!) Your purchase will support an independent App farmer who uses 100% organic 1s and 0s, and it will greatly encourage his odd sense of humor.


CSS3 Poetry: Rain Ripples

published:
2011.06.28
topics:
css

Rain Ripples CSS Demo.

This CSS3 moving poem shows how you can use just a little CSS3 magic to create some refracting water ripples that run right through a page's HTML content. Raindrops and ripples are created with border-radius, box-shadow, and CSS3 scale transforms -- and they are animated with CSS3 animations! Firefox 5 lets us refract not just an image but actual page DOM content via smart use of -moz-element. This YouTube video explains it a bit more.

Please click the Like button on the Mozilla Demo Studio! Thanks!


IGDA-TC Presentation on HTML5 Games

updated:
2011.06.20
published:
2011.06.10
topics:
games
javascript
speaking

I spoke at the Twin Cities, Minnesota chapter of the International Game Developers Association on Wednesday, June 8 about the current state of making games with JavaScript and HTML5. Here are my slides.

Update: Now with 100% more video. I start about 44 minutes in.


Postmortem: Puzzle Game in 48 Hours

published:
2011.05.07
topics:
games
javascript

I recently participated in the 20th Ludum Dare, a competition to make a brand new game from scratch in 48 hours, going solo!

The theme for the competition was from Zelda and internet Kitten meme fame: "It's dangerous to go alone! Take this." I made an old school, top-down puzzle game for this theme. After the 48 hour competition ended, I polished my game a bit and also re-submitted to the 72 hour Jam.

You should play both versions of my game!

I've also written a postmortem for the Ludum Dare site, that I invite you to read.

Screenshot of intro.


HTML5 Game: Commander Clone Training Mission

published:
2011.04.29
topics:
games
javascript

I've finished a level of my Run N' Gun video game that I have been working on for the Experimental Gameplay Project theme: "Cheap Clone." I have been evaluating the Akihabara HTML5 game engine in the process of making this level.

I present to you "Commander Clone 0.2 - Training Mission" — you should play it right now!

Eyeshot Blinking. Commander Clone shooting.

If you don't like something about it, please tell me! If you really love something about it, please invite your friends to play.

There are still some bugs, and this training mission level doesn't have a ton of content... but it has been fun to draw the sprites and modify Akihabara. I also like to think the level has a certain charms. ;)